With motion capture hardware/software I can easily animate very lifelike animations without spending nearly as much time. I'm not an animator, so keyframing is very time consuming - and I absolutely agree that it looks stiff. One of the goals of the kickstarter is to be able to motion capture everything. In regards to animation - right now I have to keyframe everything. Most Metroidvanias are side scrolling only, and I feel like it hampers exploration. I really liked that about Zelda 2, and it's something you rarely see anymore. The big reason I consider this a spiritual successor to Zelda 2 is because there's a top down overworld and side scrolling combat/town areas. I wanted to address some of the concerns people had here - and since this post is at the top, I figured this might be the best place to respond so it is seen! The aim is to release the title on Steam Early Access initially, then port it to current and next-gen consoles afterwards – and that includes the Nintendo Switch. This is actually Into The Eternal's second pop at crowdfunding success back in August, it failed to reach its initial target of $10,000. The game is on Kickstarter now, with a very modest goal of $5,000. Into The Eternal takes place in the kingdom of Felsand and places you in the role of Cavin, who looks a bit like Link from Zelda II. Indie studio Zero Infinite Games is creating a spiritual successor to the title which will hopefully service the needs of those very same people. Normal service would be resumed for Link to the Past, but there are many people who still have a soft spot for the second NES outing, despite its shortcomings. Zelda II: The Adventure Of Link gets a bad rap with fans of the series, largely because it deviates quite dramatically from the core gameplay template laid down by its beloved forerunner, The Legend of Zelda.
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